Ethereal gate wow
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But a tournament lance isn't really handy in non-mounted combat. Though a normal lancer like the NPC at SW gates would be awesome. All Images Copyright By Their Respective Owners. Images are intended for personal non-commercial use only. If you have any issues with any wallpapers that are. Character uses an Ethereal gate as used by the Consortium faction when hearthing. Sets to current hearth location when received and location can be changed. CRYPTO BUD NEO
The spirit knows the languages it knew in life. It is the cosmic "glue" that binds the Prime Material and inner planes together. It contains the "protomatter" that new demi-planes are made of. There's a note that "an enterprising spell caster can utilize the Leomund's secret chest spell as a method of travel This prevents ethereal and astral creatures from passing through.
All living beings, including plants, have an aura that prevents ethereal travelers from passing through them. Time is Slower: Time passes ten times slower in the Ethereal Plane. A ghost's attack would drain only d4 years off of your life in the Ethereal. Eat Less: You still get hungry, but less so.
You only need to eat every 10 days. Stuff You Run Into: There's all sorts of weird stuff in the ethereal: Supply caches containing food and water for days, meant for long trips through the ethereal. Waystations: Places like taverns or guardposts for nearby curtains Beings turned into ethereal stone the most common item found in the border ethereal Demi-Planes in the Ethereal: The Ethereal contains planes still being formed, globs of proto-matter gathering other proto-matter.
The Demi-Plane of ElectroMagnetism: A dying realm being devoured by the quasi-elemental plane of lightning. The Demi-Plane of Imprisonment: This is only a rumored location, a place where beings of great evil are trapped. Krynn and Dark Sun aren't reachable. The Ethereal connects to the Inner Planes the elemental planes. It doesn't connect to the outer planes or the astral plane.
Nothing sits in relation to anything else. Relative distance lies only in your perception. Ethersickness: The first time you spend 10 minutes in the Deep Ethereal, you make a saving throw. If you fail, you have a -2 to all rolls until you leave. The Wall of Color: This is a shimmering wall of ethereal mist that is seemingly infinite. It contains portals to every elemental plane, the prime material plane and a pile of demiplanes. Chronolily: These giant flowers let you see into the past, present or future.
Its petals form a bowl that contains a golden nectar. Images shift in them at random every 30 seconds. Certain wizards have figured out how to control what it shows by plucking petals in a certain sequence. Ether Gap: A rip in the ethereal plane that is like a black hole.
If you get sucked inside, you are lost to the multiverse. Not even a wish can bring you back. Protomatter: Blobs of stuff that make up demiplanes. It feels like a clump of fluffy snowflakes. Quintessential: This stuff feels like a cork. The blobs are up to 1, feet long.
You can chip them up and make weapons or construction materials to make buildings but it only lasts for d hours before becoming mist. Stable: It feels like metal sheathed in a thin layer of leather. This eventually becomes a demiplane. New Spells: All of these only work in the Ethereal Plane.
Here's some of the more impressive ones: lvl 5 Stabilize Ether: It stabilizes protomatter, allowing you to use it to make stuff. Only a wish spell can bring them back to life. The demiplane grows one foot in radius every day to a max of 10 feet per level of the caster. The caster can create whatever environment they wish. Demiplanes: There's descriptions of a pile of demiplanes.
I talk about some of them further down - these demiplanes have been featured in a few other products. There's a chart that you can use to roll up a random demiplane. Let's make one: To get to my demiplane, you must pass through an olive curtain.
The demiplane is 3 miles in diameter and contains a marsh. It is inhabited by This book is loaded with encounters and weird places. It's probably the one thing you'll want if you're going to use the Ethereal. This article actually mentions that "scholars" believe that the demiplane will become a fully-fledged plane within a few centuries.
Pretty cool. This article is a little skimpy on details of the plane. Most of it talks about shades, including warrior shades, wizard shades, etc. Vortexes: It is a gloomy land in perpetual twilight. In the sky above the demiplane is a vortex to the positive material plane, and a vortex to the negative material plane. Gloomy: It is similar to a mortal world. There is weather, hills, forests, etc.
It is always twilight here. Any food and water found here has no substance in which to nourish. Creatures: We get a list of creatures that dwell here, including shadow dragons. We also get: Umbrimals: Natives of the plane, shadowy elemental types. Shades: Once-powerful mortals who tried to become immortal by infusing their bodies with shadowstuff. It sums it up with this quote: "The Ethereal Plane is a Transitive Plane, a plane of getting from one place to another.
Ethereal Filcher : These really, really weird creatures slip into the world, steal a trinket from a person, and then slip back into the ethereal. Wow, their lair must be 5e trinket heaven. It hunts people in the material plane, popping in, biting them, and popping back out. It would be cool if there was a monster who could drag people into the Ethereal.
Dragon Magazine - Ghost Elves of the Ethereal Plane Thousands of years ago when the elven civil war led to the fall of the drow, the ghost elves were elves who remained neutral in the conflict. The drow fled to the underdark, then came back and wiped out most of the ghost elves.
An "alien entity" called Thule appeared and offered to save the last of the ghost elves in exchange for their service. The ghost elves signed a contract with Thule, only to discover he was a pit fiend. He took them to Hell and did all sorts of terrible things to them. He ultimately made the ghost elves into soldiers for the Blood War, which made them into great warriors. The ghost elves eventually killed the pit fiend and fled to the Ethereal Plane.
Now they live in the Ethereal plane and make war with devils. Ghost Elves are stern and cold. Earning their trust involves many subtle tests and trials. They are neutral. They have abandoned worship of any god.
They despise drow. Ghost elves have gray hair, pale skin that glows in darkness they can suppress this when they concentrate , and their eyes are like mirrors. They have hidden homes in forests on the material plane that hold secret portals to the Ethereal. Cities: Ghost Elven cities in the ethereal are lit by silvery light, and are laid out without regard to gravity.
The Portal Stone loot card is a rare loot card found in booster packs from the Icecrown Expansion Set. The Ethereal Portal provides a very fancy hearthstone effect. When used, it creates an Ethereal Gate similar to that which members of the Consortium use for hearthing, only the Ethereal Portal is much smaller.
However… there is an unusual behavior you can achieve with this particular loot if you use it while mounted atop a Traveler's Tundra Mammoth. See this post for additional information.
How the void lord found K'aresh is still hotly debated among the surviving ethereals, but the effects of his coming were unmistakable: he opened countless gateways into the void and the Twisting Nether around the planet, bathing K'aresh in arcane and dark energies. Using every scrap of its advanced technology, one of the mortal races hastily attempted to construct magical barriers around its cities, but it was only partially successful; although the dark energies were blocked, the unimpeded flood of arcane energy tore away the mortals' corporeal shells and infused their souls with enough energy so that they could subsist without a body… barely.
Members of this race, now called ethereals, took to binding themselves with enchanted strips of cloth to provide their souls with enough structure to survive. This altered state proved to be a blessing in disguise, as their enhanced minds and magical abilities allowed the ethereals to fight Dimensius and his limited forces to a standstill.
Over the years, however, Dimensius eventually grew powerful enough to summon armies of fellow void creatures , forcing the ethereals to flee into the Twisting Nether. Originally, Ethereals had physical form. When Dimensius the All-Devouring assaulted their homeworld of K'aresh, however, the arcane energies they used in their shields against him, ripped apart their bodies. Only their advanced technology allowed them to survive - barely - as beings of pure energy.
Ultimately, it was this very change that allowed them to battle Dimensius on an even-footing and travel through the Twisting Nether to find refuge. They most often appear in their specially enchanted wrappings that keep their energy forms bound within their humanoid shapes. Ethereals appear to need to eat and drink, with their vendors selling specialty bread and drinks not found on vendors of other races. Based on the foods Eyonix sells and their interest in gems, it could be thought they eat them and precious metals.
Alternatively, ethereals may not eat at all and sell food only for the sake of the more corporeal beings with whom they trade and interact. It is not known if they sleep, for even if they have inns, it could be stated that they do only for business purposes with other races; however it is more likely that they do not need rest, since their encampments lack true shelter or any form of relief. Hybrids This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials.
It is revealed that in exchange for their aid in the Nexus War, Malygos had promised the Ethereum access to the blue dragonflight's treasures within the Nexus. The Ethereum seeks to become an unstoppable force—to become void ,  and they are using the surge needles in Coldarra to bore into the Twisting Nether and call up void energies.
They are of a certain subset of the race that have tragically succumbed to the call of the Void. It seems that in general both races have developed a mutually beneficial connection. Physiology An ethereal without wrappings.
Originally, ethereals had physical form. When Dimensius the All-Devouring assaulted their homeworld of K'aresh, however, the arcane energies he unleashed on them ripped apart their bodies. Only their advanced technology allowed them to survive - barely - as beings of pure energy. Ultimately, it was this very change that allowed them to battle Dimensius on an even-footing and travel through the Twisting Nether to find refuge.
When not covered in their magical wrappings, they are described as beings of pure energy; a mass of irregular power. Ethereals appear to need to eat and drink, with their vendors selling specialty bread and drinks not found on vendors of other races.
The Ethereal Soul-Trader sells an [Ethereal Liqueur] that can have an odd effect on 'fleshy imbibers' suggesting that ethereals drink it themselves with no ill effects. Based on the foods Eyonix sells and their interest in gems, it could be thought they consume them and precious metals. Alternatively, ethereals may not eat at all and sell food only for the sake of the more corporeal beings with whom they trade and interact.
Ethereals apparently do not require sleep. Their energies are dark purple or red. They also hear maddening whispers that sway them to do the will of the Void. Nexus-stalkers are a partially void-based form of ethereal created by the rogue Ethereum faction, and are considered by the Protectorate to be aberrations.
As such, they appear translucent and perpetually emanate a shadowy, purple miasma.
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